﻿using Dict.DataModel;
using System.Collections;
using UnityEngine;
namespace Story
{
    class StepStayCopy : StepBase
    {
        protected override void OnStart()
        {
            if(StaticData.isCompleteTask && StaticData.isLastBattleWin)
            {
                UI.UICopyData.AddCurrentLevelChallengeCount(StaticData.currFightLevelId);
            }
            StaticData.isCompleteTask = false;
            End();
        }

    }
}